Meldom accounts, and one window for all your machines.
Sign in once more: Meldom now uses your Meldom account instead of a license key. After this update, sign in with the email your license was issued to. If you never set a password, use "Forgot password" on the sign-in page.
Update every Mac you use at the same time: projects no longer sync between Macs. A project now stays on the Mac that owns it, and your other Macs open it through Settings > Connections. A Mac still on 0.0.12 cannot be added as a machine.
New
- Your Meldom account replaces the license key: sign in once in the browser and every machine you add is linked to it.
- One Meldom window can drive many machines: this Mac, other Macs and Linux servers on your account, and any machine you reach over SSH.
- Add a machine over SSH from Settings > Connections, and Meldom installs and starts its server there for you.
- A headless Linux server can run Meldom as a service, sign in to your account and update itself.
- Your phone connects to each machine directly, with its own pairing for each one.
- Start a chat message with ! to run a shell command on the chat's machine; the output goes along with your next message.
- The Changes view shows the real git state of the checkout, and you can stage or unstage files, folders and single hunks there.
- Claude and Codex chats can suggest your next reply, which you accept with Tab (off by default).
- Codex chats can use the Fast service tier, and the choice is remembered.
- The cheapest model is a setting for each provider.
- You can add and remove your own Same Wi-Fi hostnames in Settings > Connections and with "meldom remote lan".
- The Meldom skills plugin keeps itself up to date.
Improved
- App and project settings are now one Settings page, with a bar that shows which project and machine you are changing, search, and project overrides.
- Notification levels, sounds, auto-recovery and the memory guard are the same on every machine you use.
- After a restart, Meldom opens the last project and page you had open.
- If the Meldom server crashes, it restarts on its own and the window waits for it.
- Every wait (starting, restarting, reaching a machine, pairing, signing in) shows one card that tells you what is happening.
- A project export now carries the project's settings and commands, and importing a backup of a deleted project restores it.
- A read-only phone cannot open a terminal or run code on the machine.
- A Connect connection that fails now recovers or tells you why, instead of retrying forever.
- Queued messages are kept safely and are never lost or sent twice.
- Built-in terminals work reliably in every view.
- Conversation titles and recaps are more reliable.
- Codex runs the hooks you trust in your own Codex setup.
- The project avatar shows the whole project key.
Fixed
- Chat scrolling could move you away from what you were reading while new output arrived.
- On a phone, chat scrolling could fight your finger.
- The conversation sidebar could scroll badly.
- A Codex conversation with a very long history could fail to resume, and one very large reply could stop every Codex chat.
- A background agent could be stopped when you switched chats.
- Stop could not be pressed during a run when the composer was empty.
- A subagent's advisor call could read "stopped by you" when the main turn ended.
- A checked checkbox lost its fill in the dark theme.
Removed
- License keys are gone; your Meldom account replaces them.
- Project sync through a git remote is gone; open a project on another Mac through Settings > Connections instead.